Our ongoing projects are in full swing, and we’re dedicated to delivering top-notch work without being tied down by a strict corporate structure.
We are creating One State which is a unique mobile Social RolePlay game with no direct references on the mobile market. Our game designers face numerous non-trivial challenges, allowing them to showcase their expertise and a wide range of skills to achieve the top results we strive for.
If you are seeking to be a part of an engaged team, work on captivating projects with minimal bureaucracy, and receive regular, constructive feedback, then you’ll find your place with us.
What we want to see:
- Experience writing, maintaining, and supporting vision documents, technical specifications, and game design docs
- Ability to deconstruct external references, including technical solutions and design systems
- Experience analyzing user UX behavior
- Basic skills in creating UI and UX mockups
- Understanding how game engines work and the ability to navigate their interfaces
- Strong expertise in midcore and hardcore game genres such as shooters, racing simulators, and third person action games, including experience tuning and polishing 3C systems (character, controls, camera) and interaction physics
- Native Russian language
Additionally, it would be great to have:
- Experience with Unity, including confidence navigating the interface, understanding the difference between Game Objects and Scriptable Objects, and basic knowledge of animation systems
- Technical background with basic programming skills
- Experience working under technical constraints, including network, CPU, RAM, and mobile optimization limits
- Experience with R&D and prototyping, including building research processes and validating hypotheses
- English proficiency sufficient for reading technical documentation fluently
What you will be doing:
- Feature ownership for around seventy percent of the role, including supporting feature production, task decomposition, answering team questions, and reviewing results
- Participating in R&D by helping build prototypes in a Game Designer role, exploring best solutions, and breaking down external projects
- Discovery work focused on identifying growth opportunities and proposing features to improve the core gameplay experience
- Game design documentation, including creating and maintaining technical specifications, prototype plans, and R&D plans
Growth and development
Our project is actively growing, as well as the team that creates it. We invest in the growth of each specialist and regularly review salaries based on performance. Moreover, we have a promotion system that allows specialists to showcase their talents in more responsible positions.
Comfortable conditions
Work type: hybrid or office in Almaty, Tbilisi or Yerevan. Also we have flexible hours with the option of taking days off.
Care for employees
We offer sick days without salary loss, assistance in difficult life situations, no bureaucratic nightmares and processes for the sake of processes.