Developing game concepts, game mechanics, and core loops;
Working with project documentation (GDDs, One-Pagers, feature design specs);
Collaboration with the development team: programmers, artists, animators (creating tasks, writing specifications, reviewing results);
Creating and working on prototypes for new puzzle games and puzzle mechanics;
Being a part of the full development cycle of gameplay features, including new mechanics and game modes and improving and reworking existing solutions;
Working in Unity: project setup, level design, gameplay parameter configuration;
Calculating and setting up game balance;
Analyzing the puzzle games market, studying successful projects and industry trends;
Researching and coming up with promising ideas and mechanics for new puzzle prototypes and games.
3+ years of experience in game design, preferably within the puzzle genre;
Experience working on successful puzzle games;
Deep understanding of the puzzle games industry and core gameplay patterns;
Sound knowledge of game design, including: game mechanics, level design, UI/UX, product metrics;