We are looking for a Motion Designer to take ownership of producing and scaling AI-generated content for mobile game advertising campaigns.
What we want to see:
2–3+ years of experience as a Motion / Video Designer
1+ year of experience generating video and animation using AI tools (Runway, Kling, Pika, Luma, Midjourney/Nano Banana, ElevenLabs, Suno/Udio, or similar)
Ability to achieve controlled, production-ready results through prompting, not chaotic generation
Strong proficiency in Adobe Suite (After Effects, Premiere Pro, Photoshop, Illustrator)
Understanding of composition, tempo, framing, and visual storytelling
Ability to independently take a creative from brief to final delivery
Understanding of performance marketing principles
Experience working with 3D game engines (Unreal Engine, Unity) for reference purposes
Additionally, it would be great to have
Experience specifically with UA ad creatives for mobile games
Experience creating Playable Ads or understanding of their specifics
Fake gameplay creation experience
Experience working with high-volume production
What you will be doing
Produce ad creatives using AI tools: video hooks, banners, fake gameplay, UGC actors
Generate scenes, characters, environments, transitions, and product visuals via AI
Final creative assembly: storytelling and structure, tempo and editing rhythm, music and sound design, typography and motion graphics, subtitles
Adapt content for different formats and platforms (vertical/horizontal formats, various ad networks)
Maintain and expand the asset library and prompt templates of the AI farm: update references, expand stylistic presets to accommodate growing generation volume
Quality control of generated content (in collaboration with an automated QC bot): filter out defects, fine-tune validation criteria
Test new AI tools and workflows to improve production speed and quality