Our ongoing projects are in full swing, and we’re dedicated to delivering top-notch work without being tied down by a strict corporate structure.
We are creating OneState which is a unique mobile Social RolePlay game with no direct references on the mobile market. Our game designers face numerous non-trivial challenges, allowing them to showcase their expertise and a wide range of skills to achieve the top results we strive for.
If you are seeking to be a part of an engaged team, work on captivating projects with minimal bureaucracy, and receive regular, constructive feedback, then you’ll find your place with us.
What we want to see:
- Experience as a Monetization Game Designer, Economy Designer or Systems Designer on a live product
- Strong understanding of F2P monetization systems, economy design, progression, pricing and player motivation
- Experience designing meta-systems and monetization features that support long-term engagement, retention and revenue
- Ability to work with complex interconnected systems: currencies, sinks and sources, progression, rewards, offers, stores, battle passes, subscriptions, gacha systems and so forth
- Ability to balance player experience and business goals without damaging long-term product health
- Strong documentation skills, including the ability to describe complex systems clearly from concept to implementation and keep living documentation up to date
- Ability to define clear game requirements and communicate design decisions to developers, artists, analysts, product managers and producers
- Willingness to work iteratively: validate hypotheses, analyze results, incorporate feedback and improve systems after launch
- Ability to make independent design decisions within the established product vision and monetization strategy
- Experience managing tasks in Jira or similar tools
Additionally, it would be great to have:
- Experience working with analytics and analytical tools
- Ability to interpret product metrics and derive actionable design insights from data
- Experience with simulation, MMO or other economy-heavy genres
- Understanding of player segmentation, payer behavior, conversion funnels and offer personalization
What you will be doing:
- Owning monetization and economy-related features from concept to post-launch optimization
- Creating monetization mechanics that are deeply integrated into the game’s meta, economy and player goals
- Working closely with product managers, analysts, developers, artists and producers to turn concepts into clear, implementable features
- Balancing feature design with player experience, business impact, long-term retention and overall product health
- Analyzing the performance of implemented solutions and driving further improvements based on data and player behavior
- Creating and maintaining detailed documentation throughout the entire feature lifecycle
Growth and development
Our project is actively growing, as well as the team that creates it. We invest in the growth of each specialist and regularly review salaries based on performance. Moreover, we have a promotion system that allows specialists to showcase their talents in more responsible positions.
Comfortable conditions
Work type: hybrid or office in Almaty or Limassol. Also we have flexible hours with the option of taking days off.
Care for employees
We offer sick days without salary loss, assistance in difficult life situations, no bureaucratic nightmares and processes for the sake of processes.