The next great challenge is coming:
We are looking for experienced and highly skilled 3D Character Artists who strive to create stylized characters, work on top game projects, and are not afraid to challenge their skills.
Requirements
- High-poly sculpt in Zbrush;
- SubD modeling in Max / Maya;
- Character topology for animation;
- Strong knowledge of anatomy;
- Ability to create UV mapping and texture baking (normal, AO, etc.);
- Texturing in Substance Painter and/or hand-painted texturing;
- Good understanding of modern pipelines and requirements for stylized character creation;
- Ability to follow and correctly interpret/improve the concept idea;
- Relevant portfolio with examples of works in the corresponding direction;
- Teamwork skills.
Would be a plus
- Work experience with game engines;
- Drawing skills;
- Good understanding of the rigging and animation process;
- Intermediate English level and above.
Responsibilities
- Create high-poly and low-poly models of stylized characters for games on the given concepts;
- Create optimal UV mapping and texture baking (normal, AO, etc.);
- Work with stylized texturing.