The Level Design team designs game spaces and player interaction scenarios. We work on level composition, game rhythm, balance, and navigation to maintain the dynamics and logic of gameplay.
Tasks that you have to work with:
Prototype locations in the open world (greyboxes)
Create and texture 3D models of the environment using references (or concepts)
Prepare and collect textures into atlases
Create props using stock photoscans, or without them
Optimize models and textures
It will help you with this:
Confident 3D modeling skills (primarily Blender)
Skills in creating realistic textures (PBR)
Basic knowledge of Unity
Skills in working with graphic editors (Photoshop or similar)
Experience in optimizing content for mobile projects
Would be a plus:
Experience working in open world games
Experience with Git version control systems (Fork or similar)
Ability to present work in Miro/Figma, if necessary
You'll find it here:
The opportunity to influence product development, contribute your ideas and test hypothesesFlexible work schedule
A culture focused on innovation, creativity and teamwork
Caring for employees, which you will notice both personally and through useful benefits.
And more about the benefits:
Health insurance
Official registration
The opportunity to work from comfortable offices in different countries, or remotely