The Art team is responsible for the game's visual content—from characters and objects to environments and interface elements. We help transform game ideas into a visual style that supports the atmosphere and gameplay experience.
Tasks that you have to work with:
Developing, implementing, and protecting the game's overall visual concept (style, color palette, atmosphere) in collaboration with the Game Director
Creating, updating, and maintaining guidelines for all art department departments
Ensuring consistent style at all stages of production: from rough concepts to final in-engine rendering
Art review of all graphic assets: concepts, 3D models (weapons, vehicles, environments), UI/UX, animations, and VFX
It will help you with this:
Experience working on shooters (FPS/TPS), action, or war games
Strong visual sense and the ability to communicate artistic vision to the team
Ability to provide constructive and clear feedback
Experience with Photoshop, Figma, Miro, and 3D packages (Blender, Maya, Max, ZBrush)
Experience with task trackers such as Asana/Jira/Confluence or similar
Would be a plus:
A degree in art or design
Experience with AI
And more about the benefits:
Health insurance
Official registration
The opportunity to work from comfortable offices in different countries, or remotely