The 3D Character Art team creates characters that seamlessly exist within the game world. We combine a strong artistic foundation, attention to anatomy and materials, with an understanding of the technical limitations and challenges of game production.
Tasks that you have to work with:
Production of cinematic models for trailers in realistic style (mid-poly animation pipeline). Ideal quality references - CoD/CS2 cinematics
Working with facial scans
Creation of game models for animation
It will help you with this:
Strong sculpting skills and knowledge of anatomy
X-Gen skills are highly desirable
Strong MD skills are a must
Ability to work with hard-surface objects for characters, such as radios or helmets
Unreal skills are a big plus
A basic 3D package - preferably Maya/Blender
Willingness to work in the Kazan office, but remote work is also considered (requires a minimum of two weeks of onboarding)
You'll find it here:
- The opportunity to influence product development, contribute your ideas and test hypothesesFlexible work schedule
- A culture focused on innovation, creativity and teamwork
- Caring for employees, which you will notice both personally and through useful benefits.