Realistic 3D Material Artist, Senior

Room 8 Studio·Czech Republic, Lithuania, Argentina, Bulgaria, Slovenia, Portugal, Malaysia, Armenia, Georgia, Ukraine +11·Удалённо·28 мес. назад

The next great challenge is coming:

As Material Artist, you will work with the Environment & Props team to develop materials that push the realism within the games. You’ll help define material and asset workflows, improve existing practices, and build a library of materials to be used by all art disciplines.

Requirements

  • Work closely with leads and art teams to create high-fidelity materials via Substance Designer/Painter;
  • Help build and maintain the studio's Substance library of materials & utilities;
  • Help build and maintain complex in-engine materials using a proprietary material editor;
  • Work with the Art Manager and Production to deliver time estimates for texture/material creation;
  • Be proactive and self-motivated, and research new tools and techniques to create more efficient and visually appealing environments;
  • Create documentation & tutorials, and requirements for the new pipelines & techniques;
  • Collaborate with 3D artists, designers, and other development teams to understand and meet content creator needs of the game;
  • Creates environment assets and scenes while considering hardware and design limitations and the overall art vision of the project;
  • Mentors less experienced members of the team.

Would be a plus

  • Minimum of 3 years of experience in AAA game development or credit on at least one AAA title as material artist;
  • Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3d sculpted techniques and showing attention to detail, plausibility and an aesthetic eye;
  • Expert skills in Substance Designer/Painter;
  • Solid understanding of PBR rendering and the interaction between materials and lighting;
  • Experience working with game engines and various real-time rendering software;
  • Prior knowledge and experience crafting 3D environment assets and scenes demonstrating;
  • Solid understanding of color theory and experience creating balanced color palettes with strong appeal;
  • Good sense of form, volume, structure, and silhouette;
  • Strong understanding of composition and balance;
  • Solid understanding of efficient low poly mesh techniques;
  • Strong UV layout techniques;
  • Understanding of Texel density, memory limitations, etc.;
  • Ability to follow concept/reference and ability to work with a wide range of styles with minimal concept and direction;
  • Strong understanding of modular level creation methods;
  • Experience with high poly sculpting and modelling software such as Z-Brush & Maya;
  • Good verbal and written communication skills;
  • Strong time management, organisationals skills, and ability to prioritise tasks/requests in order to meet deadlines.

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