Realistic 3D Environment, Middle

Room 8 Studio·Czech Republic, Lithuania, Argentina, Slovenia, Malaysia, Armenia, Georgia, Ukraine, Moldova, Estonia +7·сегодня

Requirements

  • High-poly sculpt in Zbrush;
  • SubD modeling in Max / Maya;
  • Optimal low-poly modeling;
  • Creation of UV mapping and textures;
  • Good understanding of the modular system for assets creation;
  • Texturing in the Substance Painter;
  • Materials creation in Substance Designer;
  • Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons;
  • Ability to interpret / improve the concept idea;
  • Teamwork skills.

Would be a plus

  • Assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc)
  • Good knowing of pipelines for plants creation;
  • Intermediate English level and above.

Responsibilities

  • Create high-poly and low-poly models of the environment, hardsurface assets, and weapons for games on given concepts/references according to guideline;
  • Creation of optimal UV mapping and texture baking (normal, AO, etc.);
  • Photorealistic texturing;
  • Materials creation in Substance Designer.
  • Work in game engines.

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