Room 8 Studio·Czech Republic, Lithuania, Argentina, Slovenia, Malaysia, Armenia, Georgia, Ukraine, Moldova, Estonia +7·сегодня
Requirements
High-poly sculpt in Zbrush;
SubD modeling in Max / Maya;
Optimal low-poly modeling;
Creation of UV mapping and textures;
Good understanding of the modular system for assets creation;
Texturing in the Substance Painter;
Materials creation in Substance Designer;
Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons;
Ability to interpret / improve the concept idea;
Teamwork skills.
Would be a plus
Assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc)
Good knowing of pipelines for plants creation;
Intermediate English level and above.
Responsibilities
Create high-poly and low-poly models of the environment, hardsurface assets, and weapons for games on given concepts/references according to guideline;
Creation of optimal UV mapping and texture baking (normal, AO, etc.);