Realistic 3D Environment Project Lead

Room 8 Studio·Czech Republic, United Kingdom, Lithuania, Bulgaria, Slovenia, Portugal, Georgia, Ukraine, Moldova, Estonia +7·Удалённо·8 мес. назад

Next great challenge is coming:

We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling. You will be responsible for leading a team of talented artists on high-profile projects and will be a key member of our creative force – setting the artistic vision, upholding the highest quality standards, and guiding your team through every stage of the production pipeline.

If you’re a proactive team player who leads by example and is driven by both results and development – Room 8 Studio is ready to welcome you.

Requirements

  • 1+ years of experience as a Lead Artist, with a strong portfolio in 3D realistic environments or hard surface assets;
  • Strategic mindset with a drive to grow both your team and the broader creative division;
  • Deep knowledge of the game industry, modern art pipelines, and production standards;
  • Strong artistic taste, with an eye for quality, consistency, and detail;
  • The ability to evaluate creative work objectively and provide constructive, actionable feedback;
  • Proven organizational and time management skills—able to juggle multiple tasks, prioritize effectively, and meet deadlines;
  • A collaborative spirit and clear communicator who thrives in fast-paced, cross-functional teams;
  • Upper-Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation;
  • Proficiency in high-poly sculpting (ZBrush), modeling (3ds Max or Maya), UV unwrapping and packing, and modular asset creation workflows;
  • Strong skills in texturing with Substance Painter, material authoring in Substance Designer, and working with tileable textures, trimsheets, multiple UV channels, and vertex painting;
  • Experience importing assets and setting up materials in game engines (Unreal Engine 5, Unity, or Lumberyard), along with the ability to interpret and enhance concept art into production-ready assets.

Would be a plus

  • Good knowledge of pipelines for vegetation creation. 

Responsibilities

  • Lead projects for console and PC in the realm of 3D realistic environments; 
  • Complete assigned tasks within the estimated time frame and deadlines, adhering to the reference and technical specifications provided by the client; 
  • Collaborate with the Art Producers and other specialists involved in project realization; 
  • Participate in estimation calculations of new projects and tests; 
  • Ensure the quality of the artists’ work within the team; 
  • Assist in resolving artistic and technical issues within the team; 
  • Organize the team's work according to project requirements and specific tasks' 
  • Create technical specifications and guidelines; 
  • Model photorealistic environments and hard surface assets for games based on provided concepts and references, following guidelines; 
  • Create clean, low-resolution game topology, optimal UV’s mapping, and texture baking (normal, AO, etc.); 
  • Texture photoreal environment and hard surface assets; 
  • Work with game engines; 
  • Final assembly in accordance with the requirements (scenes, files, naming, etc.); 
  • Research new programs and techniques that are emerging on the market. 

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