We are looking for experienced and highly skilled 3D Character Artists, who are striving to work on the best game projects and are not afraid to challenge their skills.
Requirements
High-poly sculpting in ZBrush;
SubD modeling in Max or Maya;
Creating character topology optimized for animation;
Cloth simulation using Marvelous Designer;
Solid knowledge of human anatomy;
Experience with hard surface modeling;
Texturing with Substance Painter;
Understanding of modern pipelines and technical requirements for photorealistic character creation;
Experience working on PC and console game projects as a Character Artist;
Relevant portfolio with photorealistic character work;
Ability to interpret, follow, and enhance concept designs;
Excellent communication skills and a collaborative mindset to work in dynamic, creative environments;
Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
Would be a plus
Experience creating game-ready hair;
Experience designing and modeling creatures;
Familiarity with Unreal Engine 4, 5 or other game engines;
Strong drawing skills;
Understanding of rigging and animation pipelines.
Responsibilities
Create high-poly and low-poly models of photorealistic characters and creatures based on provided concepts;