We are looking for experienced and highly skilled 3D Character Artists, who are striving to work on the best game projects and are not afraid to challenge their skills.
Requirements
- High-poly sculpting in ZBrush;
- SubD modeling in Max or Maya;
- Creating character topology optimized for animation;
- Cloth simulation using Marvelous Designer;
- Solid knowledge of human anatomy;
- Experience with hard surface modeling;
- Texturing with Substance Painter;
- Understanding of modern pipelines and technical requirements for photorealistic character creation;
- Experience working on PC and console game projects as a Character Artist;
- Relevant portfolio with photorealistic character work;
- Ability to interpret, follow, and enhance concept designs;
- Excellent communication skills and a collaborative mindset to work in dynamic, creative environments;
- Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
Would be a plus
- Experience creating game-ready hair;
- Experience designing and modeling creatures;
- Familiarity with Unreal Engine 4, 5 or other game engines;
- Strong drawing skills;
- Understanding of rigging and animation pipelines.
Responsibilities
- Create high-poly and low-poly models of photorealistic characters and creatures based on provided concepts;
- Develop clean UV mapping and perform texture baking (normal, AO, etc.);
- Create high-quality photorealistic textures;
- Work with game engines.