The next great challenge is coming:
We are looking for an experienced Level Art Project Lead to oversee the production of high-quality, realistic environments for Console and PC projects. The ideal candidate combines strong artistic skills and technical expertise, as well as leadership qualities, to guide a team of level artists and maintain efficient workflows, consistent quality and successful project delivery.
Requirements
- Strong strategic thinking and motivation to grow and improve the Level Art team or subdivision;
- Deep understanding of level art principles: composition, visual hierarchy, scene readability, and environmental storytelling;
- Commitment to continuous self-development and supporting teammates in their development;
- Proficiency with game engines (Unreal Engine, Unity, or proprietary engines), including terrain systems, foliage tools, lighting tools, and world partitioning/streaming;
- Good knowledge of gameplay logic and level design principles;
- Experience optimizing large scenes for performance;
- Ability to evaluate work objectively and deliver constructive, actionable feedback;
- Excellent communication and cross-team collaboration skills;
- English level: Intermediate+;
- Experience working on AAA titles;
- Minimum 1 year of experience in a project lead or similar leadership role.
Would be a plus
- Proficiency in major 3D modeling software (e.g., ZBrush, Maya, 3ds Max);
- Strong understanding of modular workflows and environment asset usage;
- A knack for creating memorable visual moments that define a level’s identity;
- Experience shaping visual direction through moodboards, styleframes, and biome research;
- A strong eye for worldbuilding that blends art, lighting, VFX, and narrative cues;
- Curiosity for real architecture and nature, turning real-world references into believable game spaces;
- The drive to push visual benchmarks and explore new artistic or technical techniques;
- A natural instinct for mentoring and helping artists sharpen their craft.
Responsibilities
- Execute assigned tasks within estimated timelines, adhering to client references and technical specifications;
- Collaborate closely with the Art and Tech teams throughout all stages of production;
- Lead and manage realistic environment projects for Console and PC platforms;
- Maintain high production standards and ensure the artistic quality of the team’s output;
- Provide artistic and technical support, helping resolve production challenges within the team;
- Create and maintain art documentation, technical specifications, and production guidelines;
- Participate in project estimations, test assignments, and evaluation processes;
- Lead and supervise new projects;
- Work with game engines for environment setup, integration, and validation;
- Research new tools, software, and industry techniques to improve workflow efficiency and asset quality.