Our main title, OneState, is a live open-world mobile game with millions of players. It’s a complex, evolving product: we release updates continuously, rethink systems when they stop working, and scale teams alongside the product.
At the same time, the company is growing: we are launching new products, opening new offices, and expanding existing teams. This directly affects both the volume and the pace of hiring — and raises the bar for hiring quality.
Recruitment here is part of how the company is built. The people we hire define the pace, the quality of execution, and how teams operate.
Our project is actively growing, as well as the team that creates it. We invest in the growth of each specialist and regularly review salaries based on performance. Moreover, we have a promotion system that allows specialists to showcase their talents in more responsible positions.
Work type: hybrid/office in Tbilisi, Almaty or Yerevan. Also we have flexible hours with the option of taking days off.
We offer sick days without salary loss, assistance in difficult life situations, no bureaucratic nightmares and processes for the sake of processes.