Game Director

Playrix·Удалённо·Не указано·19 мес. назад
Не указаноGame Design

Описание вакансии

Talented experts work on our products in every area. Our Game Design Teams are drivers of innovative product solutions who manage the production and quality of our games.

We're looking for a Game Director who will be responsible for our operating strategy and create world-class hits.

Responsibilities

Match-3 Games (Homescapes | Gardenscapes | Fishdom)

  • Develop new events and features from scratch to maintain market leadership
  • Implement approaches to personalize the gaming experience using ML/AI
  • Radically improve the quality of the match-3 gaming experience in terms of visuals and mechanics

Township

  • Invent and implement new end-game mechanics
  • Rethink the layer of social interaction between players

New Games

  • Product management at the soft launch stage, analyzing metrics and putting forward hypotheses that contribute to significant improvement
  • In the future, set the vector of development of the entire product, build a LiveOps system

Requirements

  • Expertise in LiveOps, monetization, and formation of short- and long-term product goals
  • Understanding of product metrics for the market (retention, ARPU, etc.) Ability to work with game metrics and build hypotheses for game development based on them
  • Knowledge of mobile gaming market trends and new approaches to development
  • Experience in managing and developing a game design team
  • Fluency in Russian

Nice to have

  • Experience in developing casual games in the Match-3, Solitaire, Expedition, Merge genres

We offer

  • An opportunity for continuous professional development on an expert team of game designers and producers: we have a huge knowledge base and a mentoring system that allows you to adapt quickly.
  • Virtually unlimited resources and access to leading specialists from any department to solve the most complex problems.
  • Cross-product initiatives. For example, we are constantly experimenting with and introducing new technologies: AI to speed up pre-production and to calibrate the difficulty of levels using bots on neural networks, ML to introduce personalization of the gaming experience.
  • The ability to move between areas and not only within one product (LiveOps development, new games in production, marketing creatives), and the opportunity to participate in the development of cross-product initiatives that reach the level of the entire company.
  • The freedom to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.

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