We are looking for a self-sufficient 3D Animator to join our team and help us build vibrant, engaging games.
Your main mission will be creating high-quality, full-cycle animations: from initial concepts to final integration and setup directly within the game engine.
What you'll be doing:
- Create 3D character animations in Maya
- Perform character rigging and skinning
- Set up and assemble animated cutscenes
- Export, configure, and integrate animations into Unity
What we expect from the candidate:
- A portfolio showcasing relevant 3D animation work (required)
- 3+ years of experience in Gamedev in a similar role
- Hands-on experience with Unity
- Independence, proactiveness, and the ability to take tasks through to completion
Nice to have:
- Experience with Spine 2D
- Background in fine arts or artistic education
- Solid understanding of anatomy and composition basics
- Understanding of the mobile gaming market and its specifics