Job Overview
We are looking for a Technical Artist to join Wargaming and be a part of the product team working on World of Tanks Console.
What will you do?
- Support the vehicle art pipeline on console: validate incoming assets, troubleshoot integration issues, and keep content production stable across the team
- Improve the current artist workflow: identify bottlenecks, propose practical fixes, and roll out pipeline changes that reduce manual work and error rates
- Develop and maintain tools, scripts, and workflows in Maya, 3ds Max, and Blender to speed up modeling checks, scene setup, export, and delivery for console builds
- Build and maintain Substance Designer graphs and material templates used across the pipeline; support Substance Painter handoff and texture validation for console-ready PBR sets
- Implement and integrate art content into the game engine using proprietary tools (Tank Importer, Forge), including game object templates, material assignments, texture setups, and XML configuration
- Maintain shader, material, and asset validation workflows to catch issues before content hits console builds
- Optimize art content for Xbox and PlayStation: LODs, texture memory, draw calls, and other platform-specific performance constraints
- Contribute to pipeline documentation and provide technical guidance to artists on naming conventions, file structure, export rules, and engine requirements
- Run in-engine QA on console builds to verify asset correctness, visual consistency, and performance against platform budgets
- Collaborate with artists, designers, and engineers on pipeline improvements and fixes for recurring production blockers
- Professional proficiency in English
What are we looking for?
- 3+ years of experience as a Technical Artist in game production, preferably on console titles
- Strong scripting skills (Python, MaxScript, or similar) and comfort building practical production tools
- Solid understanding of the game art pipeline: modeling, UVs, baking, PBR texturing, rigging, and engine implementation
- Proficiency in Maya, 3ds Max, and/or Blender; working knowledge of Substance Painter, Substance Designer, and Photoshop
- Experience integrating and validating assets in a proprietary or in-house game engine; comfortable working without off-the-shelf DCC-to-engine plugins
- Good grasp of console platform constraints (Xbox, PlayStation): memory budgets, LOD strategy, shader cost, and build-time validation
- Understanding of console optimization pipelines: how assets move from DCC through bake/export/import into builds with platform budgets enforced at each step
- Experience with version control systems (Perforce, SVN, or similar)
- Ability to read and maintain structured data (XML or equivalent) and debug configuration issues
- Clear documentation habits and enough communication skills to unblock artists without slowing production
What additional skills will help you stand out?
- Experience supporting vehicle or hard-surface asset pipelines
- Familiarity with character pipelines: rigging validation, skinning checks, and engine-ready character setup
- Familiarity with cloth pipeline workflows: simulation export, deformation, and in-engine cloth setup or troubleshooting
- Familiarity with rigging and skinning workflows from a tooling or validation perspective
- Understanding of BC/DXT texture compression formats and how compression choices affect visual quality and memory on console
- Prior experience with proprietary game engines and custom import/editor tooling
- Prior work on World of Tanks, World of Tanks Console, or similar vehicle-based titles
- Hands-on experience profiling and fixing art-related performance issues on console hardware or dev kits
- Knowledge of tank asset structure and how vehicle content is organized in a live-service game
- Interest in World of Tanks Console gameplay and how content updates ship to players
Work mode
- Hybrid (2-3 days of work from the office)
- This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
- 21 days annual leave (additional days based on years of service: up to 25 days)
- Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
- Sick Leave (10 days top-up to statutory allowance per year)
- Maternity Leave (18 weeks top-up to statutory allowance per case)
- Career development and education opportunities within the company
- English Language courses fully covered by the company upon Manager’s approval
- Premium Private Health Care
- Mental well-being program (iFeel)
- Onsite gym and spa
- Free parking close to the Nicosia offices, based on availability
- Free drinks-equipped kitchen in every floor building
- Eurobank benefits (if applicable)
- Employee discounts (e.g. restaurants, bars, etc.)
- Personal Gaming Account
- Onsite canteen with subsidized prices for food and drinks
- Company events, Social Clubs
- Seniority Awards
- Referral program - You can recommend the best talents to the company and receive a reward
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
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