Senior UI Tech Artist (Unreal Engine 5)

EPAM·Argentina, Colombia, Mexico·Удалённо·сегодня

We are looking for a Senior UI Tech Artist to define the technical art systems, materials, and motion language that unify and elevate UI across a game experience. You will create polished, performant UI tech art solutions in Unreal Engine and mentor UI artists while balancing visual fidelity and platform performance.

Responsibilities

  • Define UI tech art systems, templates, thematics, and principles for forward-looking UI
  • Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5
  • Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
  • Establish a cohesive motion language that unifies UI behavior across screens and states
  • Plan UI tech art approaches across platforms to balance visual fidelity and performance
  • Own UI tech art tooling and asset management to improve team efficiency and consistency
  • Create animated transitions and cinematic camera moves using Sequencer and related tools
  • Implement spatial and diegetic UI solutions that blend 3D and UI through framing and post-processing
  • Optimize shaders, materials, textures, and VFX to meet performance targets
  • Profile runtime performance and diagnose bottlenecks in UI rendering and effects
  • Partner with UX/UI and visual design to add technical polish such as hover states and micro-interactions
  • Mentor UI artists and visual designers through reviews, best practices, and reusable patterns

Requirements

  • 3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with UI/front-end game experience
  • Proven mentoring experience supporting UI artists and visual designers
  • Strong cross-platform planning skills balancing fidelity and performance constraints
  • Advanced Unreal Engine 5 skills including Material Editor, Niagara, and Blueprints
  • Expert Sequencer knowledge for animated transitions and cinematic camera moves
  • Strong material system skills including material functions/systems and shader logic
  • Advanced UV math skills for precise material and texture workflows
  • Strong real-time VFX skills for UI motion, FX, and transitions
  • Solid real-time lighting skills including post-process techniques for mood and atmosphere
  • Strong performance profiling skills including optimization of shaders, textures, and materials
  • Strong motion design skills including timing, easing, and micro-interactions for UI
  • Excellent collaboration skills to elevate established UX/UI designs with technical polish
  • Comfort with ambiguity in exploratory work to find the right feel for a screen or moment
  • Upper-Intermediate English proficiency (B2, Upper-Intermediate)

Nice to have

  • Experience building reusable or modular VFX and material systems across large UI surfaces
  • Background in cinematics, trailer production, or environmental mood and lighting design
  • Familiarity with UMG and how UI logic interacts with materials and VFX systems
  • Experience applying AI assistants to speed up iteration, documentation, or asset workflows
  • Deep familiarity with gaming UI conventions and player interaction patterns

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