Senior Technical Rigger Animator

SportSpired Games·Serbia·1 мес. назад

SportSpired Games is looking for a Senior Technical Rigger Animator to help bring realistic, high-quality characters to life in our next-generation AAA sports simulator.

In this role, you will focus on character rigging and skinning, real-time rigging solutions, hair and cloth simulation, and developing custom tools and animation pipelines in Unreal Engine 5. You will work closely with Animators, Technical Artists, Designers, and Engineers to create efficient, production-ready character setups that balance visual quality with technical performance.

SportSpired Games is an international game studio developing next-generation sports simulators. Our team includes professionals with experience at Wargaming, MY.GAMES, Ubisoft, 343 Industries, Starbreeze, Sperasoft, and EA Sports. We are currently working on a large-scale AAA title planned for release in 2028–2029.

  • Rigging and skinning characters using traditional techniques, creating intuitive and animator-friendly character control systems
  • Implementing real-time character rigging solutions in Unreal Engine, including post-process setups
  • Creating and troubleshooting hair and cloth simulations
  • Contributing directly to the development of the character animation pipeline and creating custom technical animation tools
  • Collaborating with Technical Artists, Animators, Designers, and other team members to ensure consistency throughout the game character creation process
  • Participating in discussions and decisions aimed at improving character quality and gameplay
  • 5+ years of experience in the game industry in a similar role
  • Strong proficiency in Unreal Engine 5 for technical animation, including a solid understanding of its capabilities and limitations
  • Experience rigging and skinning characters, props, and vehicles, following clean scene organization and naming conventions
  • Knowledge of modern rigging pipelines for bodies, hair, clothing, and facial animation
  • Experience developing and maintaining in-house rigging tools using Python
  • Proficiency in Maya, MotionBuilder, and Wrap4D
  • Experience working with MetaHuman
  • Ability to collaborate effectively with art teams, align on the game's technical vision, and understand rigging and skinning requirements
  • Ability to balance artistic goals with technical constraints
  • Experience developing custom tools that have been successfully used in production
  • Experience working on shipped AAA titles

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