In this role you will be responsible for producing captivating photorealistic indoor and outdoor levels in the game engine, including relevant lighting setup, instancing, and placement of other key level elements. You will find a balance between artistic aspects, technical constraints, and design consistency across the game world, helping us elevate the visual quality of our game to the next level.
On a daily basis, you will report to the Lead Level Artist and Art Producer in your team, participating in meetings to review work and discuss progress regarding project deliveries. At a higher level, you will use your expert skills with Producers and Leads from other Departments to advance the discipline.