Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.
Our games reach millions of players worldwide.
What you can definitely know about us is:
- Sand Balls game –360 M+
- Rope and Balls – 62 M+
- Freaky Stan – 52 M+
- Garden Balls – 22 M+
- Unpuzzle – 22 M+
- Run&Gun – 13 M+
We’re looking for a Senior Game Producer to own new product, platform, and publishing initiatives end to end, with full responsibility for their business case, execution, and incremental gross profit.
- Genres: Puzzle, Casual
- Platforms: Mobile, iOS, Android
- Identify and prioritize new product and platform opportunities;
- Develop business cases, product concepts, budgets, and target outcomes;
- Define MVPs and distinguish essential adaptation work from unnecessary development;
- Build and lead small teams for launches;
- Manage product development, integrations, testing, and releases;
- Lead partner communications and commercial negotiations;
- Own the economics of each initiative;
- Independently make Scale / Fix / Stop decisions within the scope of the role;
- Incubate internal products, validate their impact, and hand them over to permanent owners;
- Create repeatable playbooks for scaling successful channels across multiple games;
- Remove the CEO from ongoing operational coordination and partner communications.
- Personally led at least one game launch on a new platform, from assessment and adaptation through to release;
- Can demonstrate strong product decisions that had a measurable impact on revenue, retention, monetization, adoption, or another business outcome;
- Led a cross-functional product team of at least three people;
- Able to independently build a team and source developers, freelancers, or outsourcing partners;
- Held responsibility for a business metric, budget, revenue result, or P&L - not only timelines and delivery;
- Understands game products: core loop, progression, retention, monetization, and player experience;
- Able to understand technical integrations, SDKs, admin tools, or platform requirements at the level of a product owner;
- Independently managed external partners and complex negotiations;
- Russian language proficiency is required;
- English proficiency: confident B2 level or higher.
Nice to have:
- Experience in mobile F2P and publishing;
- Experience launching games in China, on web platforms, alternative stores, PC, console, or VR;
- Experience building internal B2B products or tools;
- Experience working in a small studio, co-development, or porting team;
- Experience as an ex-founder, Studio Lead, Product Lead, or Lead Game Producer;
- Experience working with Unity, JavaScript projects, or game SDKs at the level of task definition and acceptance;
- Experience independently closing or stopping underperforming initiatives.
- The opportunity to work on games played by millions of players;
- Implement your bold ideas;
- Paid vacation;
- Support for professional development (training, coaching, and more);
- Opportunity to grow and develop with the company;
- Supportive and warm working atmosphere within the team.
- HR Interview
- Interview with CEO focused on ownership, product decisions, and past results
- Live case discussion
- Final discussion of the role, mandate, and terms