Senior Game Producer

Hypercell Games·China·Удалённо·вчера

Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.

Our games reach millions of players worldwide.

What you can definitely know about us is:

  • Sand Balls game –360 M+
  • Rope and Balls – 62 M+
  • Freaky Stan – 52 M+
  • Garden Balls – 22 M+
  • Unpuzzle – 22 M+
  • Run&Gun – 13 M+

We’re looking for a Senior Game Producer to own new product, platform, and publishing initiatives end to end, with full responsibility for their business case, execution, and incremental gross profit.

  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android
  • Identify and prioritize new product and platform opportunities;
  • Develop business cases, product concepts, budgets, and target outcomes;
  • Define MVPs and distinguish essential adaptation work from unnecessary development;
  • Build and lead small teams for launches;
  • Manage product development, integrations, testing, and releases;
  • Lead partner communications and commercial negotiations;
  • Own the economics of each initiative;
  • Independently make Scale / Fix / Stop decisions within the scope of the role;
  • Incubate internal products, validate their impact, and hand them over to permanent owners;
  • Create repeatable playbooks for scaling successful channels across multiple games;
  • Remove the CEO from ongoing operational coordination and partner communications.
  • Personally led at least one game launch on a new platform, from assessment and adaptation through to release;
  • Can demonstrate strong product decisions that had a measurable impact on revenue, retention, monetization, adoption, or another business outcome;
  • Led a cross-functional product team of at least three people;
  • Able to independently build a team and source developers, freelancers, or outsourcing partners;
  • Held responsibility for a business metric, budget, revenue result, or P&L - not only timelines and delivery;
  • Understands game products: core loop, progression, retention, monetization, and player experience;
  • Able to understand technical integrations, SDKs, admin tools, or platform requirements at the level of a product owner;
  • Independently managed external partners and complex negotiations;
  • Russian language proficiency is required;
  • English proficiency: confident B2 level or higher.

Nice to have:

  • Experience in mobile F2P and publishing;
  • Experience launching games in China, on web platforms, alternative stores, PC, console, or VR;
  • Experience building internal B2B products or tools;
  • Experience working in a small studio, co-development, or porting team;
  • Experience as an ex-founder, Studio Lead, Product Lead, or Lead Game Producer;
  • Experience working with Unity, JavaScript projects, or game SDKs at the level of task definition and acceptance;
  • Experience independently closing or stopping underperforming initiatives.
  • The opportunity to work on games played by millions of players;
  • Implement your bold ideas;
  • Paid vacation;
  • Support for professional development (training, coaching, and more);
  • Opportunity to grow and develop with the company;
  • Supportive and warm working atmosphere within the team.
  • HR Interview
  • Interview with CEO focused on ownership, product decisions, and past results
  • Live case discussion
  • Final discussion of the role, mandate, and terms

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