Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio·Czech Republic, Lithuania, Bulgaria, Slovenia, Portugal, Armenia, Georgia, Ukraine, Moldova, Estonia +6·Удалённо·22 мес. назад

Next great challenge is coming:

We are looking for highly qualified artists with the skills to create hard surface assets for AAA games.

The ideal candidate is able to complete all stages of model creation – from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials.

If you recognize yourself in this description, you are a team player, focused on results and development – Room 8 Studio is looking forward to you!

Requirements

  • Confident SubD modeling in Max / Maya;
  • Knowledge of CAD modeling;
  • Sculpt of the hard surface assers in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret / improve the concept idea;
  • Teamwork skills.

Would be a plus

  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • English at Intermediate level and above.

Responsibilities

  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.

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