Next great challenge is coming:
We are looking for highly qualified artists with the skills to create hard surface assets for AAA games.
The ideal candidate is able to complete all stages of model creation – from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials.
If you recognize yourself in this description, you are a team player, focused on results and development – Room 8 Studio is looking forward to you!
Requirements
- Confident SubD modeling in Max / Maya;
- Knowledge of CAD modeling;
- Sculpt of the hard surface assers in Zbrush;
- Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
- Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
- Ability to bake in several programs to solve problems encountered during baking;
- Texturing in Substance Painter;
- Basic knowledge of Substance Designer;
- Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc);
- Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
- Ability to follow and correctly interpret / improve the concept idea;
- Teamwork skills.
Would be a plus
- Knowledge of Marvelous Designer;
- Materials creation in Substance Designer;
- English at Intermediate level and above.
Responsibilities
- Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
- Create optimal UV mapping and texture baking (normal, AO, etc.);
- Texturing;
- Work with game engines.