Описание вакансии
We have big plans for the growth and development of our projects, which is why we are looking for the strongest experts to join our development teams.
That said, experience in C++ and/or game development is not at all necessary: we have an excellent adaptation system for a comfortable transition for beginners from Unity and from other industries.
Development teams are at the core of our company. They are the reason that our games have continued to grow and improve for 21 years.
The Lead Software Engineer is the driver of the technical development of a product who leads and develops the team in terms of architecture, quality, development culture, and engineering practices.
In each project we have the following areas:
- Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)
- Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)
- Match-3 and meta: working with graphics and basic mechanics of the game (adding new functionality, refactoring and optimization)
Responsibilities
- People management: responsible for development, hiring/firing, team evaluation
- Development of processes within teams (both at the team level and at the level of the entire development of the project)
- Producing: solving complex technical problems on projects, developing solution architecture and ensuring rapid implementation
- Supervising the stability and quality of game software
- Carrying out code review and design review
- Programming and refactoring of game logic
Requirements
- At least 3 years of experience in developing commercial projects in C++ and/or Unity
- Experience in developing projects released in production
- At least one year of experience managing a team of programmers (3+ people)
Tech stack
- Languages: C++, and Lua and Python for single tasks
- Graphics: OpenGL ES and Metal
- Our own engine, similar to Unity or Unreal, which we are constantly developing (read about our engine here)
- Advanced CI/CD, automated testing, code review processes and much more
- AI assistants: we use Cursor to automate and speed up development (from routine tasks to planning and decomposition)
Nice to have
- Confident knowledge of modern C++ 14/17 standards, as well as STL
- Experience working with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.)
- Experience developing casual mobile games
- Experience with AI coding assistants (Cursor, Copilot, etc.)
We offer
- Open communication and transparency in decision making, exchange of experience within teams.
- A focus on code quality and reliability.
- An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user.
- The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.
- Clear opportunities for development into technical director, programming manager or project manager.
- We actively use Cursor and other AI tools in the development process — you'll have the opportunity to work on the cutting edge of technology, share your experience, and help shape best practices for their use.