We’re creating OneState, a mobile life simulator built in Unity. Our art team is facing ambitious challenges as we develop the project with a realistic approach and high standards for visual quality and technical solutions.
We use modern technologies and tools, continuously refining our pipelines and aiming for the highest level of quality and immersion.
If you are seeking to be a part of an engaged team, work on captivating projects with minimal bureaucracy, and receive regular, constructive feedback, then you’ll find your place with us.
What we want to see:
- Experience: Proven track record as a Head / Lead Technical Artist with shipped projects (multiplatform experience — PC, Console, Mobile — is highly desirable).
- Graphics Expertise: Deep understanding of real-time graphics, including rendering pipelines, shader complexity, streaming, LOD/HLOD, and asset budgeting.
- Engineering Partnership: Experience designing technical solutions on equal footing with graphics, systems, and tools engineers.
- Automation Skills: Hands-on experience building scalable automation tools (basic scripting, batch tools, content validators).
- Business Acumen: Ability to calculate the total cost of implementation and maintenance for technical solutions, aligning them with the product's business value.
- Leadership: Successful experience mentoring and growing team members from Middle to Lead/Owner levels.
Additionally, it would be great to have:
- Production-ready architectural use cases involving procedural content generation (PCG) systems.
- Proven experience building custom profiling and validation workflows on large-scale projects.
What you will be doing:
- Own the Technical Vision: Ensure all graphical content adheres to unified technical standards, integrates smoothly into the engine, and does not compromise game performance.
- Build Production Pipelines: Participate in creating and ensuring the technical integrity of workflows across all departments (Environment, Character, VFX, UI, Lighting, etc.).
- Integrate with Feature Development: Join the gameplay feature development process at early stages to evaluate technical risks and design the entire feature path from concept to runtime and scaling.
- Manage Graphics & Performance: Find systemic optimization solutions (shader tuning, memory management, CPU/GPU bottlenecks) without compromising the visual quality of the game.
- Cross-Platform Adaptation: Tailor game graphics to the specific constraints of various platforms (Mobile, PC, Console) while avoiding the direct porting of PC-first workflows to mobile devices.
- Drive Automation: Proactively identify repetitive manual tasks and eliminate them by initiating the creation of exporters, validators, procedural systems, and custom tools.
- Shape the Team: Define the structure of the Tech Art department, delegate areas of responsibility, mentor leads, and build an autonomous, self-sufficient team.
Growth and development
Our project is actively growing, as well as the team that creates it. We invest in the growth of each specialist and regularly review salaries based on performance. Moreover, we have a promotion system that allows specialists to showcase their talents in more responsible positions.
Comfortable conditions
Work format: hybrid or office in Almaty, Tbilisi or Yerevan. Also we have flexible hours with the option of taking days off.
Care for employees
We offer sick days without salary loss, assistance in difficult life situations, no bureaucratic nightmares and processes for the sake of processes.