Game Designer (Senior)

Zimad·Serbia·Удалённо·сегодня

Join our innovative tech company, a leader in developing cutting‑edge free‑to‑play (F2P) mobile games enjoyed by millions every month. We value a friendly, inclusive culture that encourages creativity, learning, and collaboration. You’ll work with a multinational team building engaging products and delivering great player experiences.

Job Description

We are looking for a Senior Game Designer to lead the design of cognitive puzzle experiences focused on memory, focus, pattern recognition, logic, attention and daily habit formation.

Key Responsibilities

  • Design engaging cognitive puzzle gameplay specifically optimized for wellness and cognitive training goals (attention, memory, processing speed, executive functions) for a broad casual audience
  • Create short-session cognitive game loops that are easy to start, satisfying to repeat, and support long-term habit formation while remaining entertainment-first
  • Define progression, adaptive difficulty, rewards, streaks, milestones and long-term motivation systems tailored to cognitive engagement and daily habit building
  • Build clear user journeys from first session to regular daily use, focused on sustainable cognitive habits
  • Work closely with Product, UX/UI, Art, Engineering and Analytics
  • Turn ideas into clear specs, flows, wireframes and balancing documentation
  • Use player data, telemetry and A/B tests to tune challenge, personalization, cognitive difficulty curves and retention
  • Keep product framing strictly entertainment/wellness-oriented, without any medical or therapeutic claims

Requirements

  • Senior game design experience in mobile casual, puzzle or F2P games
  • Proven hands-on experience designing cognitive training, brain-training, wellness or strong habit-forming products (mobile preferred). Portfolio must clearly highlight relevant work
  • Deep understanding of cognitive gameplay mechanics and how to design short, rewarding sessions around attention, memory, processing speed and executive functions for casual audiences
  • Strong understanding of retention, progression, live ops and player motivation in the context of daily habit products
  • Ability to design simple but deep systems for mature/casual audiences
  • Experience with analytics, funnels, cohorts, A/B tests and difficulty tuning (including adaptive/personalized difficulty)
  • Clear documentation skills and ability to work effectively with cross-functional teams

Expected Output

  • Cognitive puzzle concepts grounded in wellness and cognitive training principles
  • Progression and personalization systems that adapt to individual engagement and performance patterns
  • User journey maps focused on building sustainable daily cognitive habits
  • Feature specs ready for implementation
  • Telemetry and success-metric plans (engagement, retention, habit formation, session quality)

Working Conditions

Schedule

  • Full‑time with flexible hours; remote

Benefits

  • Work on global F2P projects reaching millions monthly
  • Involvement across all stages of product development
  • Remote work and flexible schedules
  • KPI‑ and success‑based bonuses
  • Career growth in an international setting
  • Paid conferences, training, and workshops
  • Support for key life events (one‑time assistance options)
  • Referral program
  • Access to mental health sessions with psychologists
  • Participation in charitable initiatives

Application Process

Please submit your resume and a brief cover letter via our Careers page or job@zimad.com.

Selection Stages

Screening call – interviews with the teams – final interview

Are you passionate about your work and ready to grow? Join the ZiMAD team and let’s create exceptional games together!

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