Game Designer

Gameteq·Georgia, Cyprus·Удалённо, Офис·1 нед. назад
We are looking for a Game Designer (Level & Balance) to join a new project for one of our clients — a mobile multiplayer strategy game set in a post-apocalyptic world. The project is currently in an active game-systems design phase and is gearing up for production.

Responsibilities:
  • Building and balancing mini-game levels, including enemy compositions and waves, boss encounters, level mechanics, difficulty curves, and pacing.
  • Balancing heroes, their skills and RPG stats, as well as monsters, bosses, and dungeons.
  • Designing and balancing event mini-games.
  • Contributing to the design and development of gameplay mechanics and systems.
  • Validating balance through calculations and simulations and tuning it based on playtest results and analytics data.
  • Creating and maintaining clear, up-to-date design documentation, including GDDs, feature specs, and balance documentation, for the development, analytics, production, and QA teams.
  • Collaborating with cross-functional teams, including analysts, QA specialists, developers, artists, and other team members.

Requirements:
  • 3+ years of game design experience on mobile F2P titles.
  • Hands-on level design experience, including level building, difficulty tuning, and playtesting.
  • Experience playing mobile RPGs, Vampire Survivors–like games such as Vampire Survivors, and survival games.
  • Proficiency in Excel and/or Google Sheets and experience working with JSON and/or XML configuration files.
  • The ability to build balance models and progression curves and take a systematic approach to tuning game balance.
  • Practical experience using LLMs in day-to-day work.
  • Proficiency in Russian language.
  • Strong mathematical skills, including knowledge of probability theory and statistics, as well as the ability to work with functions and curves.
  • The ability to use analytics and product metrics to make data-driven decisions.
  • The ability to deconstruct successful games and explain why their systems work.
  • The ability to produce clear GDDs, feature specs, and balance documentation.
  • Strong professional communication skills.

Nice to have:
  • LiveOps experience, including work on events, tournaments, battle passes, seasonal activities, and rewards.
  • A good understanding of mid-core genres and game systems, including 4X strategy, RPGs, hero collection, battlers, base building, and survival strategy.
  • Knowledge of scripting languages such as JavaScript or Python for running simulations and automating calculations, along with an understanding of object-oriented programming principles.
  • Experience with version control systems (Git).

We offer:
  • A salary paid in USD or GEL, according to preference
  • Onboarding and training for new employees
  • Health insurance / 100% salary paid during sick leave and vacations
  • Bonus sick days
  • A convenient work format: office, remote, or hybrid

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