Вакансия закрыта / неактуальна

Art

Kefir Games·Удалённо·Удалённо·3 мес. назад

You are our person if you have:

  • two or more years of experience working as an art lead or art producer of a commercial game project
  • knowledge of different styles, an eye for composition, shapes, anatomy, lighting, and color; artistic taste, advanced imagination
  • knowledge of graphic pipelines for mobile/PC projects (Concept Art, 2D, 3D, Animation, VFX, Tech-Art, UI/UX)
  • understanding of both artistic and technical aspects of creating graphical content
  • vast artistic background
  • ability to analyze the given style and adjust to it
  • relevant portfolio
  • experience in managing a remote/dispersed team
  • experience in organizing the art department's work for specific development timelines
  • willingness to take responsibility for decision-making, ability to voice constructive criticism and formulate your thoughts clearly in both oral and written forms
  • ability to solve the assigned tasks quickly
  • skills in building an art team and developing each branch (recruitment, people management)
  • experience in budgeting and employee assessment
  • passion for computer games

Will come in handy:

  • knowledge and ability to work with the Unity game engine
  • experience working with version control systems and task trackers (Git, JIRA, and similar)
  • confident knowledge of 3D modeling software
  • high proficiency with one of more related fields: illustration, visual effects, industrial design

Some points on tasks:

  • developing and ensuring the consistency of the project's overall graphic style and conveying it to the team
  • maintaining and improving production pipelines for the visual content and supervising them at each stage
  • building and setting up production flows of various content
  • independent development of concepts and illustrations
  • managing and developing the existing team in various fields (Concept Art, 2D, 3D, Animation, VFX), including analyzing the team, recruiting employees, evaluating their performance, and overseeing budgets
  • planning, assigning, distributing, and supervising the completion of tasks
  • creating guides on the style and processes, keeping the project's art documentation up to date
  • maintaining constant communication with game designers and developers
  • keeping up with the visual trends in the gaming industry

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