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3D Technical Artist
Gaya Studios
·
Spain
·
Офис
·
2 мес. назад
Key Responsibilities:
Create photorealistic or stylized materials, textures, and surface details for 3D models, including environments, props, and characters.
Utilize tools like Substance Designer, Substance Painter, Photoshop, and game engines (e.g., Unreal Engine, Unity) to develop and implement materials.
Ensure materials are optimized for performance while maintaining visual fidelity.
Work closely with the art and tech teams to establish material pipelines and workflows.
Stay updated on industry trends and techniques to push the quality of material creation.
Troubleshoot and resolve any material-related issues in the game engine.
Requirements:
Proven experience as a Material Artist, Texture Artist, or similar role in game development.
Strong portfolio showcasing a variety of materials and textures (realistic and stylized).
Proficiency in Substance Designer/Painter, Photoshop, and 3D software (e.g., Maya, Blender, ZBrush).
Knowledge of PBR (Physically Based Rendering) workflows and shader creation.
Familiarity with game engines like Unreal Engine or Unity.
Strong understanding of color theory, lighting, and composition.
Excellent communication and teamwork skills.
Preferred Qualifications:
Experience with procedural texturing and node-based workflows.
Knowledge of scripting or shader programming (HLSL, GLSL).
Familiarity with version control systems (e.g., Perforce, Git).
What We Offer:
Competitive salary and benefits.
Opportunity to work on exciting, high-profile game projects.
Collaborative and inclusive work environment.
Professional growth and development opportunities.
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