Вакансия закрыта / неактуальна

3D Technical Artist

Gaya Studios·Spain·Офис·2 мес. назад

Key Responsibilities:

  • Create photorealistic or stylized materials, textures, and surface details for 3D models, including environments, props, and characters.
  • Utilize tools like Substance Designer, Substance Painter, Photoshop, and game engines (e.g., Unreal Engine, Unity) to develop and implement materials.
  • Ensure materials are optimized for performance while maintaining visual fidelity.
  • Work closely with the art and tech teams to establish material pipelines and workflows.
  • Stay updated on industry trends and techniques to push the quality of material creation.
  • Troubleshoot and resolve any material-related issues in the game engine.

Requirements:

  • Proven experience as a Material Artist, Texture Artist, or similar role in game development.
  • Strong portfolio showcasing a variety of materials and textures (realistic and stylized).
  • Proficiency in Substance Designer/Painter, Photoshop, and 3D software (e.g., Maya, Blender, ZBrush).
  • Knowledge of PBR (Physically Based Rendering) workflows and shader creation.
  • Familiarity with game engines like Unreal Engine or Unity.
  • Strong understanding of color theory, lighting, and composition.
  • Excellent communication and teamwork skills.

Preferred Qualifications:

  • Experience with procedural texturing and node-based workflows.
  • Knowledge of scripting or shader programming (HLSL, GLSL).
  • Familiarity with version control systems (e.g., Perforce, Git).

What We Offer:

  • Competitive salary and benefits.
  • Opportunity to work on exciting, high-profile game projects.
  • Collaborative and inclusive work environment.
  • Professional growth and development opportunities.

Похожие вакансии