Next great challenge is coming:
We are looking for experienced and highly skilled 3D Character Artists who are striving to make stylized characters and work on the best game projects and are not afraid to challenge their skills.
Requirements
- High-poly sculpt in Zbrush;
- SubD modeling in Max / Maya;
- Character topology for animation;
- Cloth simulation in Marvelous Designer;
- Strong knowledge of anatomy;
- Ability to create UV mapping and texture baking (normal, AO, etc.);
- Texturing in Substance Painter and/or hand-painted texturing;
- Good understanding of modern pipelines and requirements for stylized character creation;
- Ability to follow and correctly interpret/improve the concept idea;
- Relevant portfolio with examples of works in the corresponding direction;
- Teamwork skills;
- Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.
Would be a plus
- Experience working in game engines (Unreal Engine 4/5, Unity, etc);
- Drawing skills;
- Good understanding of the rigging and animation process.
Responsibilities
- Create high-poly and low-poly models of stylized characters for games according to given concepts and stylistics;
- Create optimal UV mappings and bake the required textures (normal, AO, etc.);
- Work with stylized texturing.