VFX Artist / Tech Artist

Freeplay·вчера
  • Gathering references and designing VFX for 2D and 3D mobile games, gameplay scenes, and UI.
  • Creating effects with Unity’s Particle System, preparing textures, materials, and shaders, primarily in Shader Graph.
  • Preparing 2D and 3D assets for animation, handling rigging and skinning, and animating objects and UI screens.
  • Integrating effects and animations into Unity and implementing parameters for later adjustment by game designers.
  • Resolving technical issues that bridge visual content and development: configuring materials, masking, joint UI display, game objects and effects.
  • Optimizing effects, animations, and visual assets for various mobile devices.
  • Supporting the art team with importing, configuring, and integrating visual content in Unity.
  • Creating and maintaining a library of reusable effects and templates that can be shared across projects.
  • Streamlining the prototype VFX pipeline for rapid concept validation, using automation and AI tools.
  • 3+ years of experience as a VFX Artist / Tech Artist on mobile projects: creating effects for 2D and 3D games, gameplay scenes, and UI.
  • An up-to-date portfolio or showreel featuring effects implemented in Unity.
  • Experience importing and configuring visual assets in Unity.
  • Proficiency in Unity’s Particle System, materials, and animation system.
  • Solid knowledge of Shader Graph and the ability to design custom shaders for mobile games on Android and iOS.
  • Familiarity with mobile device limitations and best practices for optimizing visual content.
  • Ability to create textures, masks, gradients, and sprite sheets in Photoshop or similar 2D editors.
  • Experience in 2D and 3D animation, rigging, and skinning.
  • Proficiency in one or more graphics and animation tools: Blender, Maya, 3ds Max, Spline, After Effects, or similar tools.
  • Self-direction in finding references, designing effects, and pitching visual ideas.
  • Ability to work effectively in a fast-paced environment with rapid iteration cycles.
  • Experience with AI tools and a willingness to use them to work more efficiently.
  • A good eye for mobile games and a strong understanding of current visual trends.
  • Experience working on Hyper Casual, Hybrid Casual, or Puzzle projects.
  • Experience with URP, lighting, and post-processing in Unity.
  • Experience with Unity Profiler and Frame Debugger.
  • Basic C# skills and the ability to hook effects up to in-game events.
  • Flexible schedule;
  • Medical insurance (including dental care);
  • 5 paid sick days;
  • English courses;
  • Sports reimbursement program;
  • Referral program.

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