- Gathering references and designing VFX for 2D and 3D mobile games, gameplay scenes, and UI.
- Creating effects with Unity’s Particle System, preparing textures, materials, and shaders, primarily in Shader Graph.
- Preparing 2D and 3D assets for animation, handling rigging and skinning, and animating objects and UI screens.
- Integrating effects and animations into Unity and implementing parameters for later adjustment by game designers.
- Resolving technical issues that bridge visual content and development: configuring materials, masking, joint UI display, game objects and effects.
- Optimizing effects, animations, and visual assets for various mobile devices.
- Supporting the art team with importing, configuring, and integrating visual content in Unity.
- Creating and maintaining a library of reusable effects and templates that can be shared across projects.
- Streamlining the prototype VFX pipeline for rapid concept validation, using automation and AI tools.
- 3+ years of experience as a VFX Artist / Tech Artist on mobile projects: creating effects for 2D and 3D games, gameplay scenes, and UI.
- An up-to-date portfolio or showreel featuring effects implemented in Unity.
- Experience importing and configuring visual assets in Unity.
- Proficiency in Unity’s Particle System, materials, and animation system.
- Solid knowledge of Shader Graph and the ability to design custom shaders for mobile games on Android and iOS.
- Familiarity with mobile device limitations and best practices for optimizing visual content.
- Ability to create textures, masks, gradients, and sprite sheets in Photoshop or similar 2D editors.
- Experience in 2D and 3D animation, rigging, and skinning.
- Proficiency in one or more graphics and animation tools: Blender, Maya, 3ds Max, Spline, After Effects, or similar tools.
- Self-direction in finding references, designing effects, and pitching visual ideas.
- Ability to work effectively in a fast-paced environment with rapid iteration cycles.
- Experience with AI tools and a willingness to use them to work more efficiently.
- A good eye for mobile games and a strong understanding of current visual trends.
- Experience working on Hyper Casual, Hybrid Casual, or Puzzle projects.
- Experience with URP, lighting, and post-processing in Unity.
- Experience with Unity Profiler and Frame Debugger.
- Basic C# skills and the ability to hook effects up to in-game events.
- Flexible schedule;
- Medical insurance (including dental care);
- 5 paid sick days;
- English courses;
- Sports reimbursement program;
- Referral program.