Plummy Games is a product-driven mobile gaming company focused on creating high-quality casual experiences for players worldwide. Our flagship game, Star Merge, is a successful F2P Merge-3 title recognized for its polished gameplay and stunning visuals. We’re a team that values creativity, ownership, and continuous growth.
We’re building a new mobile game from scratch and looking for a Senior Unity Developer to help shape the project’s technical foundation alongside the CTO. This is a high-impact role for someone who values scalable architecture, live-ops readiness, experimentation, and long-term maintainability from day one.
Let's merge your talents with our vision and create something truly magical! ⭐
Responsibilities:
- Build and maintain the Unity client for a new mobile F2P game
- Design scalable client architecture with clear separation between gameplay logic and presentation
- Collaborate closely with backend, game design, and live-ops systems
- Integrate remote config, feature flags, A/B testing, analytics, and live events into the core client architecture
- Develop reusable UI systems for dynamic live-ops content and in-game events
- Implement robust observability and crash-reporting pipelines
- Contribute to technical architecture decisions and engineering best practices
- Work closely with the CTO on long-term technical strategy
Requirements:
- 5+ years of professional experience with Unity development
- Experience shipping and operating live mobile games on iOS and Android
- Strong C# fundamentals and solid software architecture practices
- Experience building live-ops, remote config, and experimentation systems
- Experience with server-authoritative architecture (Nakama, PlayFab, Beamable, AccelByte, or similar)
- Experience integrating backend services into Unity clients
- Experience with headless simulations or automated gameplay testing
- Familiarity with AppsFlyer, Unity Version Control, Unity Asset Manager, Datadog RUM, and Firebase Crashlytics
- Experience working on F2P mobile casual/puzzle games (match-3, merge, blast, solitaire, etc.)
- Comfortable working in small, fast-moving teams with high ownership and autonomy
Nice to Have:
- Experience with the Heroic Labs ecosystem (Nakama, Satori, Hiro) as a backend
- Exposure to ML-driven personalization or experimentation systems
- Experience outside of Unity development
Why This Role:
- Build a live mobile game from the ground up
- Direct collaboration with CTO and product leadership
- High ownership and architectural influence
- No legacy constraints:)
- Small experienced team with fast decision-making
We offer:
- Remote-first approach with various collaboration models
- Smooth onboarding experience, with full support from our team to help you feel confident from accepting the offer
- Work alongside experienced, like-minded professionals with an opportunity for fast professional growth
- Competitive salaries, reviewed on a timely basis, or personal achievements and involvement in the project
- A standard 5-day workweek, synced with the GMT+3 time zone
- 20 business days of paid vacation, with the option to take single days off from this amount
- Public holidays based on your country of residence
- 5 sick days per year for health-related needs - no doctor’s note required
📍Moldova-based? You’ll work from our office and will be covered with full IT Park social benefits
📍Estonia-based? You’ll get a full employment contract under Estonian law