We are looking for a Senior Tech UI Designer to serve as the bridge between design and engineering, implementing UI systems in Unreal Engine with a focus on architecture rather than aesthetics.
Responsibilities
Break features and wireframes down into the necessary widgets, structures and classes; design reusable, extendable widgets
Lay out wireframes with the right widget classes so visual designers can start styling
Rapidly prototype UX/Visual designs and translate design needs into technical requirements for programmers
Ensure player input is correctly mapped, responsive, and has appropriate "game feel"
Own UI performance by keeping within memory and CPU constraints, and profile the cost of UMG / Slate / C++ / texture memory without programmer help
Write Blueprint logic for presentation behavior; consult UI engineers on what belongs in Blueprint vs native code
Assist UI Artists with special presentation behavior
Debug Blueprint/UMG issues fast using fault-isolation techniques
Improve documentation, organization and workflow for UX, UI Art and UI engineering
Requirements
5–7 years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid design/engineering role, ideally within games
Proficiency in Unreal Engine 5, including UMG, Slate and Blueprints, with hands-on experience building real, shipped UI screens and flows
Understanding of style sheeting/style sets and how to apply them consistently across a large set of screens
Background in designing and implementing navigation flows and screen-to-screen relationships in a live product
Capability to work from a component/template library and assemble it into cohesive, production-quality experiences
Skills in problem-solving, particularly around complex, context-dependent navigation and state, such as scoped or contextual UI systems
Understanding of UI performance considerations in real-time engines
Competency in collaborating closely across art, UX, and engineering disciplines
Capability to own ambiguous, foundational problems and drive them to a polished, shippable solution
English proficiency at B2 level or higher
Nice to have
Experience building "scoped" or context-driven navigation systems, such as experiences that reconfigure based on a selected item, mode, or destination
Familiarity with large-scale discovery/storefront UI patterns