At Playrix, development teams are at the core of our business. They are the reason that our games have continued to grow and improve for 21 years.
To improve the quality of our products and take them to the next level, we're building an AI-first culture within our engineering teams. This means developing agentic workflows, implementing new tools, measuring gains in development speed, and paying special attention to the quality of the results.
That's why we're looking for top-level engineers ready to support and develop these practices with us.
This role is a great fit for you if you want to work at the intersection of UI, game logic, and engineering challenges by actively leveraging AI tools, and over time, taking on more responsibility, influencing features, and shaping the direction of an entire project.
Experience with C++ is not required—we have an excellent adaptation system to make the transition from Unity to C++ comfortable.
We create the conditions for growth to Senior or Lead Level and expect a high degree of independence, engagement, and initiative.
Responsibilities
- Programming game logic and features
- Developing the in-game UI: window structure, working with the UI Kit, and integrating visuals into the engine
- Using and improving our AI tools at all stages of development—from task decomposition to testing and delivery, taking full responsibility for the high quality of the generated code
- Actively participating in team discussions around features and changes
- Optimizing performance and automating routine task
Requirements
- 1+ years of experience developing commercial game projects in C++ and/or Unity
- Experience using AI tools with measurable impact—going beyond simple chat prompts: from modern prompt engineering practices to building agentic workflows and validating their results
- Experience building complex in-game UI: creating advanced windows, working with scroll views, visual effects, etc.
- A strong proactive mindset: the ability not only to solve tasks but also to propose initiatives
Tech stack
- Languages: C++17/20 — primary; Lua and Python for single tasks
- Graphics: OpenGL ES and Metal
- Our own engine, similar to Unity or Unreal, which we are constantly developing (read about our engine here)
- Advanced CI/CD, automated testing, code review processes and much more
- AI: Claude, Cursor, and Codex with configured repository rules, a growing catalog of specialized skills, and agentic modes for specific tasks. MCP integrations with internal infrastructure (GitHub, Asana, Amplitude, etc.). Agentic workflows cover the entire cycle—from generating game elements and automated tests to automatically creating and reviewing PRs
Nice to have
- Experience developing for mobile platforms (iOS, Android)
- AI is an engineering standard on our team, not an option. We use it daily in development—from task decomposition and codebase navigation to writing and refactoring code, etc.
- Our engineers are always responsible for their results. Any generated code goes through the same checks as manually written code: reviews, tests, quality gates, and validation in the context of the product.
- AI empowers our engineers—it doesn't replace them. We expect that with the help of AI, engineers will be able to move through tasks faster, take on a larger volume of work, and solve complex problems more efficiently.
- We share practices that work within the team: good AI use cases, successful approaches, repository rules, and agentic workflows become part of the shared engineering environment.
- We continuously improve our approach. Tools change quickly, so we expect an interest in new AI capabilities and a readiness to suggest improvements if they genuinely increase development speed and quality.
We offer
- The opportunity for continuous development in a team of 500+ professional engineers: we have a huge knowledge base and a mentoring system that allows you to adapt quickly.
- Ability to move between areas and not only within development (Project Management, marketing, etc.).
- Tasks that require you to make safe and effective architectural decisions as well as opportunities to apply interesting programming approaches.
- An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user.
- The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.