Meta Game Designer (MWT: Tank Battles)

ARTSTORM·Cyprus·Удалённо·4 мес. назад

Your key responsibilities:

  • Developing and improving meta-game systems: progression, upgrades, technology, achievements, economy;
  • Creating retention loops (daily and weekly tasks, battle passes, etc.);
  • Designing and balancing resource systems and in-game economy (currencies, rewards, upgrades, limits);
  • Structuring game difficulty mechanics, gradual content unveiling, and development paths;
  • Preparing design documentation, diagrams, and interaction flow schemes;
  • Analyzing game metrics and player behavior alongside analysts;
  • Collaborating with other game designers, programmers, artists, and UX specialists.

Our candidate should have:

  • At least 3 years of experience as a game designer, with a focus on metagame, progression, and system design;
  • Knowledge of balancing and economy in midcore/F2P projects (PvP, strategy games, shooters);
  • Ability to think structurally and see the system as a whole—from the starting screen to deep endgame mechanics;
  • Understanding of player behavioral patterns and the goals of game systems (retention, motivation, engagement);
  • Proficiency in documentation, diagram creation, and state-transition logic;
  • Experience working with analytics and using data in game design;
  • Self-organization, systemic thinking, and the ability to bring features to completion;
  • Willingness to participate in discussions, accept feedback, and refine solution.

What we offer:

  • Remote work or office in Limassol (Cyprus) / partner offices in Europe.
  • Flexible start of the workday with required online hours for team collaboration.
  • 22 paid vacation days per year.
  • 10 sick days annually — no documents required, paid at 50% of daily rate.
  • Health insurance after probation period.
  • English language lessons.
  • Relocation opportunities after probation, with support for family and pets.
  • All necessary equipment for remote work.

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