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Material Artist в Gaya Studios — вакансия в IT и GameDev | OfferClaw
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Material Artist
Gaya Studios
·
Spain
·
Офис
·
5д. назад
Key Responsibilities:
Create photorealistic or stylized materials, textures, and surface details for 3D models, including environments, props, and characters.
Utilize tools like Substance Designer, Substance Painter, Photoshop, and game engines (e.g., Unreal Engine, Unity) to develop and implement materials.
Develop modular material libraries for use across various company projects.
Collaborate with modeling teams to ensure optimal implementation of materials on different assets.
Research and adopt innovative material creation techniques to improve visual quality.
Maintain visual consistency of materials across all projects.
Troubleshoot and resolve any material-related issues in the game engine.
Requirements:
Proven experience as a Material Artist, Texture Artist, or similar role in game development.
Strong portfolio showcasing a variety of materials and textures (realistic and stylized).
Proficiency in Substance Designer/Painter, Photoshop, and 3D software (e.g., Maya, Blender, ZBrush).
Knowledge of PBR (Physically Based Rendering) workflows and shader creation.
Familiarity with game engines like Unreal Engine or Unity.
Strong understanding of color theory, lighting, and composition.
Excellent communication and team work skills.
Preferred Qualifications:
Experience with procedural texturing and node-based workflows.
Knowledge of shader programming (HLSL, GLSL).
Familiarity with version control systems (e.g., Perforce, Git).
Ability to develop materials that balance optimal performance with high visual quality.
Experience working on multiple projects simultaneously while maintaining consistency and high standards.
What We Offer:
Competitive salary and benefits.
Opportunity to work on exciting, high-profile game projects
Collaborative and inclusive work environment.
Professional growth and development opportunities.
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