Junior Tools Programmer

Larian Studios·Malaysia·Офис·6 мес. назад

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Develop and maintain all internal development tools, including our world editor and performance tools
  • Work together with other departments to implement new engine and editor features
  • Identify and solve problems in our content creation workflows and pipelines
  • Actively participate in finding the best solution for new engine and tools features
  • Design, implement and maintain user interfaces
  • Requirements

  • Experience creating tools for game development
  • Knowledge of UI frameworks (WPF, Winforms, Qt, etc.)
  • Experience working in C# and .NET
  • C++ general knowledge
  • Excellent feel for UI and tool design
  • Open-minded, willing to experiment and iterate over a specific feature
  • The ability to analyze workflow and the drive to make improvements where needed
  • The ability to take criticism and be open to discuss issues or requests with end users
  • Excellent written and spoken English
  • You are a team player and willing to take responsibility
  • Bachelor degree or similar experience
  • What We Offer

  • An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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