At Radiotech, we believe music belongs to everyone — not just those who grew up taking lessons. As a product company inside the Gismart ecosystem, we’ve spent years building apps that make music feel approachable, fun, and deeply human. With 23 apps across iOS and Android and over 500 million downloads worldwide, our products have found their way into the hands of musicians, beginners, and curious souls across the globe. We see music as a universal language. Our job is to make sure more people can speak it.
Experience
- 4+ years in creative production, creative strategy, or performance creative roles, with at least 1-2 years in a team lead or management capacity
- Proven track record producing creative for performance marketing channels (Meta, AppLovin, TikTok, or similar)
- Experience with mobile app or gaming creative production is a strong plus; familiarity with playable ads (e.g. Cocos Creator or similar engines) is a bonus
- Experience managing creative production budgets and resourcing (in-house team, freelancers, or agencies)
Mindset
- Systems thinker — genuinely energized by building process and automation, not just managing output
- Growth-oriented, with clear interest in scaling into a Head of Creative Production role
- Comfortable operating in a fast-paced, iteration-heavy environment (multiple products, frequent creative testing cycles)
Responsibilities
1. Strategy & Performance
- Decompose company OKRs into actionable creative team goals and KPIs
- Track OKR completion, creative output volume, and performance against targets
- Report on team performance and creative impact to leadership
2. People Management
- Full ownership of team management: hiring, onboarding, and performance reviews
- Design and run career development paths, including promotion criteria
- Build a team education program (skills growth, internal training, external learning)
- Manage team capacity planning and workload distribution
3. Cross-Functional Collaboration
- Build and maintain strong working relationships with Product, PMM, and UA teams
- Align creative priorities with product roadmaps and UA testing needs
- Represent creative production in cross-functional planning cycles
4. Process & Automation
- Identify and drive automation opportunities across the creative production pipeline (briefing, asset delivery, QA, reporting)
- Own tooling decisions and process documentation
- Continuously reduce time-to-launch for creative assets
5. Team Culture & Knowledge Sharing
- Establish and run team rituals (standups, retros, creative reviews)
- Drive in-house knowledge sharing (playbooks, best-practice libraries, post-mortems)
- Foster a culture of experimentation and continuous improvement