With over 8 billion downloads and 200+ games in our portfolio, we at SayGames think big. We don’t believe in bureaucracy or complex vertical structures—but we do believe in people and creative freedom. Our approach has propelled us into the top 3 publishers worldwide, and we have no plans to slow down.
We are a data-driven company, relying on analytics, cutting-edge technologies, and expertise. But our true secret lies in our people—their boldness and experience allow us to push boundaries, experiment, make mistakes, set trends, and uncover the secrets of success.
We’re looking for a 3D Generalist to join our Playable Ads team — creating interactive mini-games used in marketing campaigns for billions of players worldwide.
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Why this role is different
You don’t just make assets — you build the entire experience
At SayGames, a 3D artist working on playables is much closer to a mini art director than a traditional production artist. You’ll shape the full visual experience: that means optimization, scene setup in the engine, VFX, SFX, and even a touch of game design.
If something from the original game doesn’t look good enough — improve it. If the colors feel weak — redesign them.
We encourage artists to make the playable version look even better than the original game. Sometimes improvements made for a playable later end up inside the actual game or ASO.
Fast production cycles and real ownership
Our production cycles are usually 1–3 weeks.
The game already exists — so instead of inventing everything from scratch, you can immediately jump into creating, improving, and experimenting.
Usually, a playable is built by one artist and one developer. That’s it. No endless meetings. No complicated hierarchies. Decisions happen quickly and directly inside the production process.
Huge variety of projects, styles, and creative freedom
You’ll work with games across many genres, mechanics, and visual styles. Some projects will feel comfortable and familiar. Some will push you to grow technically or creatively.
And if the current project isn’t your thing — that’s okay. You’re not locked into it forever. There’s always room to switch styles, genres, or tasks together with the team.
A great place to grow
Playable Ads are highly performance-sensitive, which means optimization becomes part of the creative process itself.
You’ll learn how to think deeply about:
The main focus of the role is the artistic side, complemented by a technical understanding of implementation within the game engine.
If you already have a strong side skill — you’ll have space to use it.
If you want to learn something new — fast production cycles make this one of the best environments to grow quickly.